The groundbreaking superhero series continues! Reggie Baxter has discovered Joe Campbell’s superpowered secret. Joe can’t scare him off and if he does anything to Reggie, his quiet life is over. Now Joe is reluctantly forced to do the one thing he never wanted to do: wear a cape.
In the real world, we honestly could do with some superheroes around town. Maybe we actually have some and we just don’t know it quite yet. In the second issue of Venture, the world just might get to know one better than he wanted to.
After our struggling reported Reggie catches an image of secret superhero Joe Campbell, he publishes it to get in contact with him. The two end up meeting, and Joe explains at length that he wishes to do his part to do good but in private. Reggie wants to cash in on the limelight though, and convinces Joe to be a traditional superhero by getting a costume. His first call to action at a kidnapping seems to go well, until the press suspects it all may have been a hoax.
The majority of this issue was spent without the aid of super action scenes, but the art was still quite good. I’m honestly glad the book isn’t being overtaken by too much of just powers and explosions. The strong lineart and bold colors are more than powerful enough to hold up the weight of the book.
Now that we’ve been given a lot more character development on Joe, I’m much more drawn in to the story. The shaky start to his relations with Reggie may or may not end up biting him later on. I definitely want to see how this new exposure works out and I think most would enjoy this approach on the superhero genre. Just remember what Edna says though – NO CAPES.
For more information on Venture or other Action Lab books, check out Action Lab.
Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.