In the near future, humanity awakens to the horrifying reality that the faintest touch from another’s skin results in agonizing death. The survivors isolate themselves, many driven mad by fragments of memories “absorbed” from those they’ve killed. Two years after the “Divide,” a pair of thieves stumble upon the means to save their species. But not everyone is eager to see the old world order restored…
The sovereign nation of Post-Apocalypsia is pretty much a burnt-over district by this point. We have the Desert of Lawless Gangs over here, populated by Australians mostly; Zombie Suburbs, the bland sprawl of Living Dead City; and of course that famous if somewhat creaky tech hub, Terminator-ville. Scattered around are various smaller burgs, usually a virus of some kind. It’s all pretty mundane fare. I’ve visited Post-Apocalypsia now and again, with some enjoyment; but it’s a touristy kind of place, and I prefer to avoid it. I’m only really interested in the kooky encampments on the edges of this once-fertile land.
The Great Divide counts as a fairly kooky encampment.
The art wasn’t breaking any ground here: the linework isn’t exquisite, but gets the job done; the dialogue manages to convey a snarky weariness to its speakers without going overboard. It’s in the concept that TGD really shines. The problem of operating a society without any physical contact is intriguing. Is there a kind of social commentary going on here? I do hope so, because the cliché of “man-as-animal” in post-apocalyptic stories is worn to the bone. We need something different, and I hope TGD can live up to its initial promise, without turning into a dull slog.
Final Verdict: 3 out of 5. Here’s hoping…
The Great Divide #1 can be found at Dynamite
Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.