Writer: Ryan O’Sullivan
Artist: Szymon Kudranski & Damien Worm
Colorist: Guy Major
Publisher: Titan Comics
After escaping from STEM where he was trapped in the mind of a serial killer, Detective Sebastian Castellanos is still on the force after a friend managed to pull a few strings to keep his crazy story away from the chief. Still not recovered from his experience at Beacon Mental Hospital and haunted by visions of his wife who insists their daughter Lily is still alive, Seb tries to keep his mind in the real world by hunting a nursery rhyme obsessed serial killer. Unfortunately, the killer has connections to Mobius, the secret organization behind STEM.
Based off the game from Bethesda and bridging the gap between The Evil Within and the upcoming The Evil Within 2, The Evil Within: The Interlude is…. Confusing. Which is, I suppose, appropriate given the convoluted story of the game. This comic fares a little bit better, because while the game was fairly devoid of personality, The Interlude has… some. Not a lot, but some. There are hints of it in the dialogue and even the layouts in a couple of fairly unique sequences, but it’s scarce. That seems to fit the tone of the story, though. Sparse, and focused more on aesthetics than actual substance.
Most of the heavy lifting of the storytelling here is done by the artists. The more surreal, nightmarish sequences have a drastically different art style from the rest of the comics. Black and white and gray tones with cartoonish ultra-stylized characters. It gives those sequences a sense of unreality that couldn’t be accomplished by the writing alone.
Similarly, certain sequences use unique layouts to create a sense of constant motion that permeates the dialogue and the characters as well. Those layouts bring an extra level to the characters that make them more interesting in those scenes than they otherwise would be.
However, no matter how many unique flourishes the art style has, it can’t elevate this comic above the level of a bridging story for a game series, and it doesn’t offer enough to be of worth to anyone not invested in the games. It’s a decent read, but there’s no reason to read it unless you’ve played The Evil Within and are looking forward to The Evil Within 2.
Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.