The Art of Prey

A dark force is tormenting Talos I, and survival depends as much on wit as strength. Now, journey alongside Morgan Yu to discover the mysteries within Prey. Arkane Studios and Dark Horse Books are proud to present a comprehensive collection of art from the development of this long-awaited and hotly anticipated game!

This is one of those games that I both have and haven’t been interested in playing. It looks amazing from the trailers, but it also looks like it will scare the bejeezus out of me. For the time being, I think I’ll just spend some time┬áchecking out┬áThe Art of Prey and save the game for another day.

Nearly half of the pages in this book is comprised of content focusing on the environment in and around the setting, Talos I. Afterwards, we get another two sections that give us a look at the various equipment, and then characters within the game. At the end, we also get some neat looks at stuff which never made it into production, and also at the impressive visual effects that did.

What’s interesting about this as far is the art itself is that it gives so much to take in, yet doesn’t spoil the game. Even having seen so many of the levels you’ll explore, the fright factor for when you’re actually playing is retained. Seeing just the artwork for incredibly detailed games we get now like this one is fun all of its own.

Odds are, I’ll eventually get around to finding the time, and courage, to play this. In the event I don’t though, I’ll at least have had a chance to check out a small portion of the visual work that went into it. Whether or not you’ve played it since release not too long ago, this is a good and not frightening way to take a look at it.

For more on The Art of Prey or other Dark Horse books, check out Dark Horse Comics.

Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.

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