TheRatHole.ca tagged posts

Kickstarter/Indigogo of the Week- Gruff: Whispers of Madness

So, yesterday we brought you a CrowdFUNding PREVIEW of Gruff: Whispers of Madness. Between that, and the four previous reviews we’ve done, there are plenty of opportunities to read more about what Gruff is and how you play. So I’m going to keep all that pretty short here. I should also note, that some of the details in our PREVIEW have already changed from what is included at the start of this campaign.

Gruff is a non-collectable tactical card game. Each player will select a Shepard who has their own unique stats and abilities. Then they select three mutated, weaponized, goats (called Gruffs) to be their herd. Like Shepherds, each Gruff has a unique Special Ability...

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PREVIEW of Gruff:Whispers of Madness

Editor’s note: The following preview is based on a playable, but not finalized, product; in advance of a crowdfunding campaign.
Update: Some of the details in this preview have already changed from what is written here.-dc]

When Studio Woe puts out a new set for their game, Gruff, they don’t just toss a bunch of new cards at the world. They build on the lore of this world they’ve created. Because of that, I like to open my reviews with the “story so far” from the rulebook in question.

“Once upon a time, […redacted…] the Shepards of Woe!”

Nope! This is only a preview, I’m not spoiling it for you.

Alrighty, for those readers who are new to The Rat Hole, let me give you a touch of background. I’ve been lucky enough to review the previous four Gruff releases, and last ...

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Kickstarter/Indiegogo of the Week: Monsters of the City (5E)

I don’t think it’s a big secret that I generally avoid Dungeons and Dragons. I have nothing specifically against it, but there are smaller companies with less ubiquitous systems that deserve to have some light turned onto them. But one thing that Wizards of the Coast have done very well with 5th Edition, is encouraging third parties to play in their sandbox. They are far from the only company that does this, but it’s definitely a big part of their success.

I’m starting with that statement to really frame what Spotlighting this campaign means. I almost never look at a project past seeing “5E” in the description, because I don’t play it...

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Kickstarter/Indiegogo of the Week: Ducks in Tow

Earlier this year I had the pleasure of attending SHUX, put on by the fine folks over at Shut Up & Sit Down. Through good luck and good timing, one of the games I was able to play was a delightful prototype for a game about ducks with Stephanie Kwok of First Fish Games. Now, a few short months later here we are talking about the Ducks in Tow Kickstarter campaign.

Let me put this in no uncertain terms: Ducks in Tow was the most enjoyable game I played at SHUX. Period.

The premise is simple, serene even, the players are walking around a park feeding ducks appropriate duckie food, and taking pictures with some and adopting others...

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Bonus Kickstarter/Indiegogo Spotlight: Queen Bee

Our minds work in funny ways. When I first saw a picture of the miniatures from the deluxe edition of Queen Bee, I was immediately transported back to my youth and a semi-collectible toy line called Army Ants. The premise of Queen Bee, armies of bees battling for territorial supremacy, didn’t help rid me of my nostalgic notions.

Playing the game is surprisingly simple. Draw a card, take an action, discard down to five cards if needed. Battling another player’s bees is equally simple using a combination of playing cards and rolling dice. Worker Bees and Warrior Bees have different, and a stretch goal is a specific Queen Bee die. Although, it’s not clear whether that will just be a larger Warrior die or a more power die altogether.

A player loses when their Queen has been defeated, an...

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