table top tagged posts



Onitama is a two player abstract strategy game distributed by Arcane Wonders as part of their Dice Tower Essential line of games, juried by Tom Vasel of The Dice Tower.

The game is played on a simple five by five grid. Each player has a Master piece and four Monk pieces. Both types of pieces move the same, according to one of the placement pattern options available on the two cards in front of that player.  When a player uses a card’s movement, they place that card to the side of the board for their opponent to access after they make their next move, and then take the card that their opponent used last turn. Out of the entire deck, there are only a total of five face up cards in play at a time, two in front of each player and one in between...

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Samurai Spirit


Samurai Spirit is a cooperative game for 1-7 players from Funforge. If you hadn’t already figured it out before getting to the end of the rulebook, or even just the description, the Author’s Notes point out that this game was inspired by Akira Kurosawa’s brilliant movie Seven Samurai. The game allows players to take on the role of up to seven samurai defending a village from raiders. (See what I mean about that inspiration?) Each playable samurai has a unique talent and ability, as well as an Animal Spirit that makes them more powerful.

The village is a reasonably small board with tokens representing the families and farmsteads of the village and the protective barricades that surround it...

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Pathfinder Curse of the Crimson Throne


This is a 100% spoiler free review.  I won’t be touching on the plot at all, so that players can fully enjoy the experience when they play.

In 2012, Paizo Publishing released Rise of the Runelords Anniversary Edition. At the time, they said that a hardcover Adventure Path collection was a one time thing: an anniversary celebration of both Pathfinder, and the first Adventure Path release.

Well, it’s 5 years later and Paizo’s second Adventure Path, Curse of the Crimson Throne, has also made it’s way into a hardcover collection. This version has been revised and expanded to create a fuller playing experience, reorganizing sections and updating some of the NPCs with newer character classes and abilities.

This beautiful hardcover edition is split into eight sections...

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Kickstarter/Indiegogo Spotlight: Dwarves – Dig, Delve, Die


In December of 2015 I had the opportunity to review Titans Tactics from Imbalanced Games. It quickly became one of my go to games for two players, which is actually a surprisingly rare occurrence for me. So when I learned that Imbalanced was working on a new game I was excited to see what was coming.

What was coming, you ask? The answer, my friend, is Dwarves – Dig, Delve, Die. A game of dice DWARF placement for 3-6 players, and it’s live on Kickstarter until February 16, 2017.

The components are pretty simple. You have a deck cards that represent the dwarven mine, a pile of dice that represent the dwarves, and some gold. The gold is also represented by cards in the base game, but a higher tier Kickstarter pledge will also get you a set of handmade gold nuggets.

The rules seem ridiculou...

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Lost in R’lyeh


The nightmare corpse-city of R’lyeh…was built in measureless eons behind history by the vast, loathsome shapes that seeped down from the dark stars. There lay great Cthulhu and his hordes, hidden in green slimy vaults.

— H. P. Lovecraft, “The Call of Cthulhu” (1928)

In the card game Lost in R’lyeh, from Atlas Games, players are stuck in H.P. Lovecraft’s fictional lost city of R’lyeh. To escape, all you need to do is empty your hand, as well as playing your six “Escape” cards. Sound easy? Well, it’s not.

At the end of your turn, you replenish your hand until the draw pile is gone.  If you can’t play, or choose not to, you pick up the entire stack of cards that have been played before you...

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