Table Top Gaming tagged posts

Gaming: How to deal with those pesky players.

I’ve been DMing/GMing for a while.  I’ve run into many types of players.  Most are demanding and can provide issues for your games, though they can be amusing as well.  It is helpful if you can identify and know how to deal with them. Most gamers will fall into one or more of the following categories:

         The role-player. This gamer likes to think they are the Olivier or O’Toole of the gaming world.  They will write out elaborate stories for their characters, complete with genealogy, family history, and enough detail to make George RR Martin cross-eyed.  They live for the interaction; wanting to know that you have read their background and often will ask little questions “What do you think about my mother’s Ferret . . ...

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Kickstarter/Indiegogo Spotlight: Collusion

For more information or to pledge to bring Collusion to life, check out the Kickstarter page!

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Setting the Mood…

Setting the mood can help take a good game and make it
great.  The right music, sound effects,
voices and accents, lighting, and props can all help set the mood. Doing can be
difficult depending on time and resources.
For me, music is the easiest thing to do for setting the
mood.  I have all six Star Wars movie
soundtracks plus the music from The Old Republic.  This is my standard for any Star Wars game I
run. With it being all digital, I can set up a track list and easily switch out
to the appropriate music depending on the scene or battle. I have various
soundtracks from the Lord of the Rings, Conan, Gladiator, Braveheart, plus more
for fantasy games.  I prefer orchestral
music for my fantasy games. If I’m running Shadowrun, I’ll pick some techno
music and a friend turned me onto...
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What kind of a world do you play in?

What kind of a world do you play in? Do you play using a
pre-generated world – such as Forgotten Realms, Dragonlance, World of Darkness,
or even Shadowrun perhaps? Or do you prefer the home brew world where you are
the Almighty creator? Do you meld the two – making your own Expanded Universe
of a sort?

For me, it depends on the setting.  When I run Star Wars, it is in what is called
the Rebellion era. Usually either just before or just after the events of A New
Hope, and I have yet to make it to Return of the Jedi.  I will use existing canon(minus
midichloreans) but will also add my own spin on things. For Shadowrun, if it is
a new campaign I start off around 2051 and move forward from there.  I follow the time line and keep up with the
continuity...
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Living and Dying by the Dice

When you run a game, are your dice rolls absolute?  Do your players live or die based on random
chance or worse yet the fickle whims of the Dice Gods? As a GM who’s been
running some form of a game for the better part of 20 years, I must say that
how I use the results of my dice rolls are completely dependent on the game and
the situation.
I am not a Malevolent GM. I don’t enjoy killing off
characters. Hurting them- check. Maiming them – sure. Having them lose all
their treasure just to escape – oh yeah. 
Burn a few bridges or earn the ire of the evil warlord – oh Gods yes.  Indiana Jones didn’t look so good after he
finally recovered the Ark of the Covenant. Neither do my players once they
finish a brutal session.
By the same token, I’m not a benevolent GM either...
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