Scooby Apocalypse tagged posts

Scooby Apocalypse #15

Scooby Apocalypse #15 drops us straight into the action of a shocking confrontation we’ve all been waiting for (or so they tell us), as Scrappy-Doo’s pack of dogs encircle Scooby-Doo, whom they have been hunting for numerous issues. Before they can really do anything, however, they get called away by Scrappy, who has his own problems.

Scrappy, Velma, and Daphne have turned from enemies to unwilling allies, as the monster horde they were all following suddenly woke from a zombie-like stupor and attacked the group...

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Scooby Apocalypse #14

Scooby Apocalypse #14 has a lot of important development going on. At the end of #13, the gang is joined by Daisy, Velma’s sister-in-law, who brings an outside viewpoint to the group dynamic. We also have Scrappy Doo being promoted from backup stories into the main plotline.

Over the last few issues, a number of characters have noted that the post apocalyptic monsters have been acting oddly. As the group discusses possible reasons, Scooby tells them that he can also hear the signal that is drawing these creatures.

Scrappy Doo is also trying to figure out what is causing the zombie-like mass migration but, for some reason, doesn’t seem to hear the signal that Scooby does. Eventually, Scrappy crosses paths with Scooby, Velma, and Daphne...

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Scooby Apocalypse #4-6

It always kind of sucks when I get behind on reading. But at the same time, when you start to catch up it feels sooooo good. As a reader, and collector, I’m actually not a fan of individual issues. With very few exceptions, my physical collection is largely graphic novels and collected editions.  I like to enjoy a whole story arc at once, or at least in larger chunks.  It’s the difference between a Harry Potter movie marathon now versus having to wait a year between theatre releases.  So it is with great pleasure I now give you not one, but three, issues of Scooby Apocalypse for review.

When we last left our intrepid Scooby Gang, they had found an abandoned gas station convenience store...

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Scooby Apocalypse #3

Scooby Apocalypse #3 opens somewhere in the Nevada desert as the gang drive along in the RV/tank-like Mystery Machine, with an injured and unconscious Fred in the back.

We then flash back to five hours early, where we left off at the end of the last issue. Where another encounter with mutants cause as much emotional and moral damage as it does physical.

Any hopes that the nanite contagion was limited to the secret complex they just escaped were erased when they arrived at the site of the Blazing Man Festival, where our story began in issue #1.  Everywhere they looked things were ablaze (sorry, bad pun) and mutants were fighting amongst themselves.  Likewise the nearby town lay in flaming ruins.

The issue closes with the mandatory post-apocalyptic scene in an abandoned gas station conven...

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Scooby Apocalypse #2

The first issue of Scooby Apocalypse served extremely well to introduce us to this newly reimagined version of the Scooby Gang, and setup what we can expect from the apocalyptic world they about to encounter.

The second issue really hit on some vital plot points for the series, but somehow still didn’t feel like it really advanced the story very much.  I don’t mean that in an overly negative way, just more of a casual observation.

As we start the story, the gang are able to force open the door to the safe area that they were in when what was, hopefully, a computer glitch sealed the area, signalling the nanites that were secretly dispersed months earlier had been activated outside the room.

They soon learn that somehow the nanites were, in fact, activated...

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