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Future Quest Presents #3 Review

Future Quest Presents (2017-) #3

Future Quest Presents #3 moves fairly briskly, so here we go.  Metallus explains why he and his followers never left the mines by flying across the chasm.  They tried, but without their protective suits to hold them together their new energy forms soon dissipated, so they were stuck. However, Igoo, who was equally unable to cross, created a bridge to join Space Ghost’s party. Metallus uses this bridge to escape the mine and takes off in a hidden mining ship.
Space Ghost follows the ship to Voranova, the now dead planet that was home to the Space Force. Driven mad (well, even madder) by his spoiled revenge, Metallus draws on the energy of his people, killing them in the process, and attacks Space Ghost...
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LotFP Rules & Magic Review

Lamentations of the Flame Princess
Player Core Book: Rules & Magic

History lesson time, kids!  Back around the year 2000, Wizards of the Coast created the Open Gaming Licence (OGL) and applied it to all of the older Dungeons & Dragons editions they had previously acquired with the purchase of TSR, Inc. While they did try to back peddle this license with the 4th Edition of D&D, they soon saw that it provided a huge boon to both the industry and their own business.  It allowed other publishers to create content that could bring new players to their own products. It also started a new style of RPG games, generally known as the Old School Renaissance or Old School Revival (OSR). Many of the these are simply D&D “retro-clones”...
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The Shadow #3 Review

The Shadow #3
The Shadow (2017) #3
Issue #3 of The Shadow is here, and the action is starting to pick up. When Mary attempts to track down the journalist she caught in lurking in her hospital, she finds herself in a bad neighborhood.  Inevitably she encounters a gang of racist thugs, dressed in the style of The Shadow.
The gang is scared off by a small group of bystanders, including the very person Mary was looking for. The group of “concerned citizens” dismiss Mary, leaving her with more questions than answers, and a scarf to take back to her burn patient.
After an important memory-flashback, Mary and her patient are interrupted by a group of men with guns who push her away and attempt to apprehend her patient. They are unsuccessful, as he escapes out a window and disappears...
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