gaming tagged posts

Terra Mystica

I have to be honest.  I don’t understand Terra Mystica.

When I went into my friendly local games café to meet an out of town friend for some “light gaming,” little did I know I’d be playing a hardcore pure strategy game.  One of the other regulars suggested it, and I’m always up for learning a new game, so into the world of Terra Mystica we went.

The basics of the game are actually quite simple.  Build stuff, expand your territories, get more points then the other guys.  But once you get playing there’s much more to it. There are multiple build options, each simultaneously increasing and decreasing a different resource.  Of course in order to build, or take any action really, you need resources so you need to find a balance between what you build, and when.

The game last ...

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Gaming: How to deal with those pesky players.

I’ve been DMing/GMing for a while.  I’ve run into many types of players.  Most are demanding and can provide issues for your games, though they can be amusing as well.  It is helpful if you can identify and know how to deal with them. Most gamers will fall into one or more of the following categories:

         The role-player. This gamer likes to think they are the Olivier or O’Toole of the gaming world.  They will write out elaborate stories for their characters, complete with genealogy, family history, and enough detail to make George RR Martin cross-eyed.  They live for the interaction; wanting to know that you have read their background and often will ask little questions “What do you think about my mother’s Ferret . . ...

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Kickstarter/Indiegogo Spotlight: Collusion

For more information or to pledge to bring Collusion to life, check out the Kickstarter page!

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Setting the Mood…

Setting the mood can help take a good game and make it
great.  The right music, sound effects,
voices and accents, lighting, and props can all help set the mood. Doing can be
difficult depending on time and resources.
For me, music is the easiest thing to do for setting the
mood.  I have all six Star Wars movie
soundtracks plus the music from The Old Republic.  This is my standard for any Star Wars game I
run. With it being all digital, I can set up a track list and easily switch out
to the appropriate music depending on the scene or battle. I have various
soundtracks from the Lord of the Rings, Conan, Gladiator, Braveheart, plus more
for fantasy games.  I prefer orchestral
music for my fantasy games. If I’m running Shadowrun, I’ll pick some techno
music and a friend turned me onto...
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What kind of a world do you play in?

What kind of a world do you play in? Do you play using a
pre-generated world – such as Forgotten Realms, Dragonlance, World of Darkness,
or even Shadowrun perhaps? Or do you prefer the home brew world where you are
the Almighty creator? Do you meld the two – making your own Expanded Universe
of a sort?

For me, it depends on the setting.  When I run Star Wars, it is in what is called
the Rebellion era. Usually either just before or just after the events of A New
Hope, and I have yet to make it to Return of the Jedi.  I will use existing canon(minus
midichloreans) but will also add my own spin on things. For Shadowrun, if it is
a new campaign I start off around 2051 and move forward from there.  I follow the time line and keep up with the
continuity...
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