gaming tagged posts

Cypher System

cypherimage1

I have a confession to make. When I’m playing an RPG, any RPG, I sometimes wonder what it would be like to run that game in a totally different setting and genre.

From the Introduction to the Cypher System Rulebook:
“A cypher is a secret. It’s something that not everyone understands. It holds potential. Promise.
The Cypher System Rulebook came about because we published a game called Numenera, and then another called The Strange. These were quite popular, both for their settings and for their rules. They shared the same basic game engine: the Cypher System...

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Unexploded Cow

 

I have a confession to make.  I like exploding things.  Fireworks, kittens (no really, I’ll review that game when it gets delivered), and yes cows.

From the Cheapass Games Website:

“Europe. Summer. 1997.
You have discovered two problems with a common solution: mad cows in England, and unexploded bombs in France.
In Unexploded Cow, you play a savvy entrepreneur who wants to help solve the world’s problems, by blowing up lots of cows. You’ll round up a herd of mad cows, give them a stirring pep talk, and march them through the French countryside. In doing so, you will clear fields of leftover ordnance from long-forgotten wars. And you’ll make a few bucks doing it.”

This is the brilliant concept first arrived in stores in 2001, and has since become one of Cheapass Games most popu...

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Hanabi Deluxe

I have a confession to make. I love fireworks. The bright lights. The big bangs.

You may be asking yourself, “self, what do fireworks have to do with board games?”

The answer is Hanabi Deluxe, a unique, cooperative tile game. In Hanabi Deluxe you are trying to set off a Grand Fireworks Finale by playing tiles in the correct order. The trick to the game is that you can only see other players tiles, not your own.

You have the ability to tell other players if they have specific numbered tiles, or specific colored tiles, but not both, and nothing else. While you can give hints, your group only had a finite number of hints that may be given. If you are out of hints you can play a the next tile in order (again, you can’t see your own tiles) or you can discard a tile to regain a hint.

There ...

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Terra Mystica

I have to be honest.  I don’t understand Terra Mystica.

When I went into my friendly local games café to meet an out of town friend for some “light gaming,” little did I know I’d be playing a hardcore pure strategy game.  One of the other regulars suggested it, and I’m always up for learning a new game, so into the world of Terra Mystica we went.

The basics of the game are actually quite simple.  Build stuff, expand your territories, get more points then the other guys.  But once you get playing there’s much more to it. There are multiple build options, each simultaneously increasing and decreasing a different resource.  Of course in order to build, or take any action really, you need resources so you need to find a balance between what you build, and when.

The game last ...

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Gaming: How to deal with those pesky players.

I’ve been DMing/GMing for a while.  I’ve run into many types of players.  Most are demanding and can provide issues for your games, though they can be amusing as well.  It is helpful if you can identify and know how to deal with them. Most gamers will fall into one or more of the following categories:

         The role-player. This gamer likes to think they are the Olivier or O’Toole of the gaming world.  They will write out elaborate stories for their characters, complete with genealogy, family history, and enough detail to make George RR Martin cross-eyed.  They live for the interaction; wanting to know that you have read their background and often will ask little questions “What do you think about my mother’s Ferret . . ...

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