David tagged posts

Age of War



Age of War is a dice game (with some cards) from Fantasy Flight Games.  Each player represents a Daimyo in feudal Japan, trying to conquer castles and reunite clans.

This game is inexpensive, compact, simple, and most of all fun.  There are 14 castle cards on the table.  Players take turns rolling seven dice, They then choose one “battle line” on one castle card to fill with the results, and reroll the remaining dice.  Once a castle has been chosen that player may only play on that card. If they can not, or will not, use a roll, the lose one die and roll again.  A player’s turn ends when they have either succeed in filling all the battle lines on their chosen castle, or failed by losing all their rollable dice...

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Dragon Dice


Flashback to the mid 1990s:  Magic: The Gathering was in it’s infancy, and the concept of Collectible Card Games had boomed, largely busted, and was rebuilding. Toy Story was about to revolutionize computer animation.  The internet was generally accessed by slow, external, dialup modems. It was basically the stone age.

It was into this world that TSR introduced the Collectible Dice Game known as Dragon Dice, to some degree of critical acclaim. By the dawn of the new millennium TSR had been purchased by Wizards of the Coast, who eventually mothballed the game.  Enter the newly founded SFR Inc who purchased the rights to Dragon Dice, and continues to produce it today.

As previously mentioned, Dragon Dice is a Collectable Dice Game in which a player creates an army out of a selection of...

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Shinobi Clans


Shinobi Clans is an interesting strategic card game of ninja warfare from Postman Studios.

The basics of the games aren’t overly complex, over the course of three rounds there are a number of randomly selected Targets with randomly selected Rewards for their death or survival.  Each player then chooses two secret Contracts to take, to either assassinate or protect a specific Target.  Players then draft their hand of cards with those Contracts in mind.

Gameplay from there is pretty simple as well. Players place Ninja cards (mostly Assassins or Guardians, with a few other types) face down on various Targets, and weapons face down to the left (for Guardians) or right (for Assassins) of the Target to be used by the ninjas...

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The Kobold Guide to Board Game Design


The Kobold Guide to Board Game Design is a wonderful collection of essays about (shockingly) designing board games. Editor and Lead Author Mike Selinker has gathered a veritable pantheon of legendary designers to impart their wisdom upon you, the humble reader.

While “a collection of essays” may sound a bit dull, one must keep in mind that these folk are very good at what they do.  Of course at the heart of what they do is entertain people.  Each essay is as witty and entertaining as the next. Being full of great information while showing us glimpses of the humour and personality that makes these designer’s games so wonderful.

Part 1: Concepting – “In which we figure out what games to make, who will play those games, and what impressions we will leave them with.”

James Ernest, Richard G...

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Ever heard of a Praedor Carnificis?  How about Curantis Lepusculus? No?  Well, these are just a handful of the scientific names of creatures that can come about from Evolution.

No, I’m not talking about Darwinian Theory here, I’m talking about Evolution, by North Star Games.  Evolution is a wonderful strategy game in which you must find a balance between the semi-random amounts of food that all players share, and creating species that will (hopefully) thrive and multiply while eating those resources, and possibly each other.

Every player starts with a single Species Board, and a hand of Trait Cards, and a bag to put eaten food in to keep most of your points hidden.  Trait Cards have multiple functions, the first of which is food production...

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