dave chapman tagged posts

Batman Ninja CCG (video)

This video by TheRatHole.ca first aired on the live webcast of The Watch 08/22/19, you can watch the video on its own below, or the whole episode on The Watch’s page. Those are followed by a pair of special bonus videos.

Filmed at Animethon in Edmonton, AB.

Thanks to Bushiroad.

Special thanks to The 427s for the music used with permission.

Check out The Watch at: facebook.com/thewatchYEG.

BONUS!

Here is the trailer for the English Language dub of Batman Ninja, followed by the original (subtitled) Japanese Language trailer. Honestly, watch them both.

Original Japanese Language trailer with subtitles

This video was originally posted to THERATHOLE.CA on August 24, 2019 and is republished with permission.

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Venus Rises Series 2 #1

Conceived and Written by J.G. Birdsall
Illustrated by Thomas Garbarini

As I write this I’m in the middle of nowhere with no cell service or wifi. Normally when I review a comic book as clearly marked “Series 2” as this I would try to find out what “Series 1” was all about. That’s not an option, which gives me the opportunity to take this on its own without checking its history, or even the Kickstarter campaign that funded it.

The only history I did get was a “history so far” blurb and a two-page timeline of major historical events. With those included, I was able to at least epic together a bit of what I was walking into. Short version: government and corporations clash, corporations take control of the government...

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Wonder Twins #1

Writer: Mark Russel
Art: Stephen Byrne
Letters: Dave Sharpe

WONDER TWIN POWERS… ACTIVATE!

Despite being moderately obscure, intentionally underpowered, sidekicks, that were created to appease the growing “all cartoons need an educational/moral message” crowd that would ultimately be the death of the Saturday morning cartoon. The Wonder Twins somehow have managed to nostalgically stay along the peripheral of pop culture for over 40 years now.

Well, they are back in an all new series. I’m not entirely sure what continuity this book takes place in, and I’m not entirely sure I care. Mark Russel’s story and dialogue both have a distinctly Superfriends feel to it, with the more established heroes taking on a more lighthearted tone than currently normal...

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Future Quest Presents #3 Review

Future Quest Presents (2017-) #3

Future Quest Presents #3 moves fairly briskly, so here we go.  Metallus explains why he and his followers never left the mines by flying across the chasm.  They tried, but without their protective suits to hold them together their new energy forms soon dissipated, so they were stuck. However, Igoo, who was equally unable to cross, created a bridge to join Space Ghost’s party. Metallus uses this bridge to escape the mine and takes off in a hidden mining ship.
Space Ghost follows the ship to Voranova, the now dead planet that was home to the Space Force. Driven mad (well, even madder) by his spoiled revenge, Metallus draws on the energy of his people, killing them in the process, and attacks Space Ghost...
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LotFP Rules & Magic Review

Lamentations of the Flame Princess
Player Core Book: Rules & Magic

History lesson time, kids!  Back around the year 2000, Wizards of the Coast created the Open Gaming Licence (OGL) and applied it to all of the older Dungeons & Dragons editions they had previously acquired with the purchase of TSR, Inc. While they did try to back peddle this license with the 4th Edition of D&D, they soon saw that it provided a huge boon to both the industry and their own business.  It allowed other publishers to create content that could bring new players to their own products. It also started a new style of RPG games, generally known as the Old School Renaissance or Old School Revival (OSR). Many of the these are simply D&D “retro-clones”...
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