Card Games tagged posts

PREVIEW of Gruff:Whispers of Madness

Editor’s note: The following preview is based on a playable, but not finalized, product; in advance of a crowdfunding campaign.
Update: Some of the details in this preview have already changed from what is written here.-dc]

When Studio Woe puts out a new set for their game, Gruff, they don’t just toss a bunch of new cards at the world. They build on the lore of this world they’ve created. Because of that, I like to open my reviews with the “story so far” from the rulebook in question.

“Once upon a time, […redacted…] the Shepards of Woe!”

Nope! This is only a preview, I’m not spoiling it for you.

Alrighty, for those readers who are new to The Rat Hole, let me give you a touch of background. I’ve been lucky enough to review the previous four Gruff releases, and last ...

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Batman Ninja

T’was the night before GenCon,
And all through the halls,
Many people were stirring, because the setup was still happening and 70,000 people would be descending on the Indianapolis Convention Center in the morning and stuff wasn’t done yet.

(Hey, when I started writing this I’d just gotten back from a 3-day drive and was back on the road a day later. If you want poetry you’re in the wrong place.)

Anywhoo, there I was chatting with people and the setup crew was working away, coordinating 2 lifts to put up this giant 20′ x 30′ banner. They were having some technical difficulties, so we had sort of stopped to watch. What was on this giant banner, you may wonder? Well my rambling usually brings us to a point, so the banner was for Batman Ninja.

Eventually, I made it around to Bush...

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Kickstarter/Indiegogo Spotlight: The Floor Is Lava

This will be a small CrowdFUNding Spotlight for a small game from a small company. Before I go into this campaign, let me tell you about Orcs Unlimited. Before The Rat Hole opened, I backed their first RPG campaign for a trio of RPGs: Teddy Bear Island, Bad Day To Be A Kaiju, and We Hunt Bugs. (I also found myself with a copy of Space Pirates: The Musical, which I even had time to review.) There were some very small glitches with fulfillment on part of my pledge, but they went above and beyond and didn’t just fix it, but the made things better than right with a smile. 6 out of 5 stars and 3 thumbs up for customer service.

All right. On to the topic at hand. Even if you grew up as one of the few kids who didn’t jump around the furniture yelling “the floor is lava” you probably know it...

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Pre-production Game Review – Tiny Ninjas

Tiny Ninjas is a small fast game that fits in your pocket and plays anywhere. I had the chance to try out a pre-production version at FallCon 30.

Tiny Ninjas sprang from the desire to have a game that was fun for just two people and had lots of replayability. I’m going to go out on a limb and say they’re onto something here.

Each player draws five ninjas from the Dojo and attempts to triumph over their opponent by reducing their ten points to zero. Ninjas have different skills that influence your options. Some whittle away at your opponent, others have ‘Go big or go home.’ skills, and others give you options beyond simple attack or defence.

Defeated Ninjas go into the Pit on the other side of the box from the Dojo...

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Campy Creatures

I’m just going to say this to start: Campy Creatures from Keymaster Games is one of the most gorgeously illustrated card games I’ve played in a VERY long time.

There are three main types of game components in a Campy Creatures box: Creature Cards, Mortal Cards, and other components. Working backwards: the components include a well laid out rule book that feels thematically suitable, a small “Clash-o-Meter” board for breaking ties and keeping score, individual player markers for the Clash-o-Meter, and individual “Creeples” for the score track.

Each player gets the same individual Creature Deck, composed of nine different Creature Cards numbered 0-8...

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