Swordquest #1

Writer: Chad Bowers, Chris Sims
Art: Ghostwriter X

The Atari Age returns to comics with the most unexpected story of the year: SwordQuest! In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter’s stuck in a different kind of game entirely — the game of life, and he’s losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job — a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game — and the stakes have never been higher!

SwordQuest was originally intended to be 4 different games released by Atari for their 2600 console.  Earthworld, Fireworld, and Waterworld were released but the final game Airworld never did come out.  Also the game and related comic by DC gave clues to the prizes for the game.  The first two games had their prizes awarded but Atari had money issues by the 3rd game and it’s not clear what happened with the last prizes.

This comic more focuses on the three adults who had attempted to win the prizes and the grand prize “Sword of Ultimate Sorcery”, a sword with a gold handle encrusted with jewels and a blade made of pure silver valued at 50K dollars.

Based on the various covers and such I thought the comic was going to have a fantasy story set in the world of SwordQuest, like the original DC comics did.  Instead the writers do a different, more meta take where the 3 friends plot out to steal the sword.  That said there are subtle hints that there is more magic going on than we for suspect.

The art is well suited for the more down to earth story that is going on and helps set the more somber mood consider one of the characters are dying and wants to get the prize he so desperately wanted in his youth.  There are also some minor RPG type moment in the story that add to the over all feel.

I give this a 4 out of a 5.

If you wish to read more about this book please go to – Dynamite

Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.

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