In December of 2015 I had the opportunity to review Titans Tactics from Imbalanced Games. It quickly became one of my go to games for two players, which is actually a surprisingly rare occurrence for me. So when I learned that Imbalanced was working on a new game I was excited to see what was coming.
What was coming, you ask? The answer, my friend, is Dwarves – Dig, Delve, Die. A game of dice DWARF placement for 3-6 players, and it’s live on Kickstarter until February 16, 2017.
The components are pretty simple. You have a deck cards that represent the dwarven mine, a pile of dice that represent the dwarves, and some gold. The gold is also represented by cards in the base game, but a higher tier Kickstarter pledge will also get you a set of handmade gold nuggets.
The rules seem ridiculously simple. During setup the “Dig & Delve” card is placed to the left of the mine deck, then each player draws one card to place in a line to the right. On each turn a player draws 1 new die and rolls it along with any dice they acquired in the previous turn. They place all of their dice on the location cards, or on the top of a stack of dice on a location card. The location card(s) that show the lowest valued dice are resolved, and those dice collected by the player to roll and place again next turn. The first player to collect five gold nugget cards wins.
While the base set only comes with 14 mine location cards, there are two more themed bonus sets (3+ cards each) showing as their initial stretch goals. I feel the $25 USD price tag on the base game reward tier might be a little high for what you get, but not discouragingly high by any stretch. (Full disclosure, the current economic situation where I am in Alberta and garbage US/Canadian exchange rate is probably colouring that feeling. By all means judge for yourself)
One of the most attractive things about this campaign, aside from how cool the game looks like it will be, is the delivery date. This game is done and the manufacturer is lined up, all that’s left is to flip the printing press to ON. The Print & Play tier is theoretically being sent out within weeks of the end of the campaign, and everything else in May 2017. When was the last time you saw a campaign with a delivery estimate less than 6 months from the start of the campaign? Delays can always happen, and they wouldn’t be the first campaign to end up with some unexpected stretch goals that they didn’t originally plan for like custom dwarf dice. (Horrible problem to have right? Too many backers, oh no!)
This looks like a fast, straightforward, easy to learn game with an exceptional turnaround time. I definitely recommend checking this out.