Being a teenager isn’t easy, especially after you learn you carry the bloodline of Lovecraft’s Great Old Ones in your veins. Instead of a summer job and checking out colleges, Calla Tafali finds herself battling supernatural monsters, human assassins, and her uncle, the King in Yellow. She must resist his call to embrace her own chaotic heritage and join the family business, as well as prevent the awakening of the terrible deity asleep and dreaming in the corpse city of R’lyehthe Dread Dead One! Prepare yourself for weird action, adventure, and mystery in the Mighty Mythos Manner!
While I’m at least generally aware of the Cthulhu mythos, I am a long shot from being very familiar with it. Even so, you can’t help but be drawn into that genre of otherworldly creatures with immense power that a tiny human mind could barely comprehend. Take these stories of the Old Ones and mix it with a coming of age story, and Calla Cthulhu is what you’ll end up with.
It could be hard to imagine at first, but a coming of age story weaved with Lovecraftian horror actually works quite well. Young Calla Tafali had no sooner lost both her parents before she was hit with the reality of the world she truly lived in. Monsters are real and far scarier than most you’d think of, for these are the creatures of old associated with Cthulhu. Her uncle, or so he says, is even one of these supernatural beings and relentlessly tries to force to her to face her destiny. Even though she’s somehow connected to it all, she wants nothing to do with fighting them, or dealing with assassins, or accepting her destiny just because of her bloodline. Who can blame her either? As strange as this whole scenario is, the concept really does work, making for a very unique come of age story. It was great following Calla’s character progress through the story, coming to terms with the life she’s been dealt, learning as she went, and even having the strength to make tough decisions many couldn’t.
A story like this could have very easily taken a really dark, gritty approach to the artwork and would have been appropriate to do so. Instead, they decided to go with a lighter, simpler and even kind of brighter direction with it. Frankly, with it being the kind of book that it was, that was a much better choice in my opinion. It gave readers a more coming of age feel, while still illustrating the terrible creatures just frightening enough. I don’t know if I’d exactly call the art fun or just more enjoyable to follow along with than what could have been used.
With how this was left off, we could easily get more of Calla’s story or it could very well be left as is and not feel like an awful cliffhanger. I would have no objection to seeing more and finding out how Calla deals with the future that’s supposedly written for her. Readers of at least young teen or so and upwards should certainly find appeal in this great book.
For more on Calla Cthulhu or other Dark Horse books, check out Dark Horse Comics.
Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.