At the end of my review of Issue #1 of this five-issue miniseries I pointed out that readers who are new to The Maxx might find themselves a bit lost. I said, “Just roll with it, and enjoy the ride.” If you are that lost person and found you couldn’t heed my advice, stop now. The story isn’t going to suddenly pop into clarity for you in Issue #2.
Issue #1 closed in Arkham Asylum, with Dr. Disparu connecting Penguin into the system that allows him to tap into the subconscious world of The Outback. Meanwhile in The Outback, The Maxx and Batman found themselves in the tentacles of a giant Deadly Poisonous Air Blowfish. Issue #2 opens just a few moments later, with the duo slicing their way free, turning the Blowfish into a Salvador Dali-esque blob, with Penguin’s face. Back in Arkham, the Penguin does not seem to be enjoying this.
Soon after, Batman is sucked into a Gall-Galoop-Eee Dimension (basically a portal) and gets spit out again to come face-to-face with The Joker, the rest of the issue jumps back-and-forth between realities as the Batman and the Joker faceoff atop an Air Whale in The Outback and a bomb-laden blimp over Arkham.
Issue #3 bounces between The Maxx and Julie (his real-world anchor and Outback Jungle Queen) and Batman and The Maxx in The Outback of someone’s mind (we still don’t know whose yet). Eventually, we end up in the monotone darkness of Batman’s personal Outback.
Even though the plot for any story of The Maxx is disjointed and rambling, There’s just something enthralling about the tales Sam Keith brings to life. He’s always been one of my favorite artists, which is a bit strange given the styles of the rest of that list.
4 out of 5, and eagerly awaiting the final two issues.