Writer: Sam Johnson
Art: Carlos Granda
Color: Chunlin Zhao
Letters: Paul McLaren
Publisher: Markosia Enterprises
Geek Girl #2 finds Summer still fighting crime as Geek Girl, but she receives a call from the original Geek Girl Ruby who has just awoken from a coma. Meanwhile, The League of Larcenists are gathering near Maine and along with some hi-tech weaponry, they’re ready to make a name for themselves in the state of Maine.
Ruby informs Summer that she would like her superpower glasses back and the persona of Geek Girl back as well. She herself does not know if she wants to take up the reins of being a superhero again. Unfortunately, for Summer, she still feels like she has to fight crime. Without superpowers, that puts her in a tough spot.
This comic is on turning out to be a pretty go...Read More