The current edition of 2000 Ad features a stand alone story of Judge Dredd, where a marathon ends up running into a high crime area. Dredd is tasked with keeping as many of the runners safe as possible. Night Shifts is another standalone tale of speculative horror that is both terrifying and fun all at the same time. Brass Sun, Defoe, and Bad Company have continuing storylines. The reek continues to progress in old London town, it seems only Defoe has any chance of stopping it as we see a judge taken apart by dozens of the undead. In the future system of the Orrerry, Wren continues to try to put together the pieces in an attempt to save everything. Finally the members of Bad Company suspect that their leader Kano, may be a lot less human than they ever suspected.
Night Shift is one of the highlights of the issue. The story has a wonderful, taut script that moves along at a nice pace, while still wrapping up the story in a condensed format. The art hearkens back to talented horror artists like Bernie Wrightson. It’s great to see that storytelling like this is alive and well. The Dredd story as usual shines, with a great story and brilliant art. It features the usual style of dystopian horror with Mega City One’s punishing letter of the law. The final scenes are Dredd at his very best.
The Defoe story sings with all that great zombie fueled blood and gore that we have come to know and love. Once again this story delivers on what makes black and white comics great. The shading is spot on and the lack of color accentuates the creepy vibe of old world London. The panels where the judge is dismembered by the zombies is absolutely gold. Reading this story is like being transported back into time to one of those creepy Hammer horror movies of the 70’s. As always, a clear win.
Brass Sun, continues to move along at a slow, steady pace that leave the reader more than a little bored. In such a short framework a story like this is just frustrating. I might enjoy this series if it was collected in a larger volume, but week to week, it is not enough to keep the average reader interested. The art for Brass Sun also leaves me a little dry. For a steampunk inspired story, it is just flat, lacking in detail, misses nearly all the marks of both sci-fi and steampunk. I would love to see this story become as good at it could be.
Bad Company is adequate, but not spectacular. The long running theme of the attrition of a soldier’s sanity when faced with unending combat still rings true, but becomes a bit cliched after repeated tellings. Kano and his squad still look great, really the whole comic looks great, but the stories begin to feel repetitive. I would like to see a little more invention from this particular series.
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Geek-o-Rama received a copy of this book for the purpose of this review. All thoughts, comments and opinions are those of the individual reviewer.